
Numberjacks
Centres on the adventures of a group of anthropomorphic numbers. They go about their everyday lives inside their sofa until a call comes in from a real-life child Agent, who reports a problem that needs solving. One or two of the Numberjacks fly out on location to investigate. The Numberjacks have to work out how to put things right, and thwart the dastardly intentions of the Meanies.
Seasons

1. The Trouble With Nothing
Air Date: 2006-10-16
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.
2. Going Wrong, Going Long
Air Date: 2006-10-17
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?
3. Sphere Today, Gone Tomorrow
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The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.
4. In, Out, Shake It All About
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Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.
5. One More Time
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When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.
6. Forward Thinking
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The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.
7. Seven Wonders
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8. Getting Heavy
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9. Belongings
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Things don't belong when Spooky Spoon mixes things up - another problem for 5.
10. 4 He's A Jolly Good Fellow
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The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?
11. Boxing Day
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Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!
12. Out Of Order
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Spooky Spoon makes sure things are well out of order - until 5 sorts her out.
13. Nine Lives
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14. Takeaway
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15. The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird
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16. Stop And Go
Air Date: 2007-02-19

17. Off Colour
Air Date: 2007-02-20
18. A Game Of Two Halves
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19. Out For The Count
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20. The Container Drainer
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21. Tens Moments
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22. 3 Things Good
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23. Say What You Mean
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24. One Won
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25. Tricky Sixes
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26. May The Fours Be With You
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27. Best Estimate
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28. On And Off
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29. Zero The Hero
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30. Bad Circles
Air Date: 2007-06-15
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.
31. Famous Fives
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32. Fair Shares
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33. Being 3
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34. Into The Teens
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35. Slide And Turn
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36. Six Of One
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37. Time Trouble
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38. 1, 2, 3, Go
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39. More 4
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40. Almost Human
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41. Two, Four, Six, Eight
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42. Round And Round
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43. Square Dancing
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44. Data Day
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45. How? What? Check!
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1. Ups and Downs
Air Date: 2009-10-26
The Spooky Spoon is turning everything upside down, so 1 and 8 are sent out to help 4.
2. On the Move
Air Date: 2009-10-27
People keep counting when they don’t need to - thanks to the Problem Blob. 5 sorts things out.
3. Very Shapely
Air Date: 2009-10-28
The Shape Japer is into extreme shapes – 6 gets busy sorting things out.
4. Wee Three Phone Home
Air Date: 2009-10-29
The Puzzler sets a puzzle, and 3 is up to the challenge, with a little help from, 7, 8, and 9.
5. Did You Notice Anything?
Air Date: 2009-10-30
The Numbertaker’s causing problems, but strangely people don’t notice. 4 to the rescue!
6. Measured Response
Air Date: 2009-11-02
The Shape Japer’s changing the lengths of things – 6 and his buddy sticks are on the case!
7. Think Again
Air Date: 2009-11-03
Sometimes it’s good to think again, as 5 discovers when she’s dealing with Spooky Spoon’s latest stirrings.
8. Carry On Counting
Air Date: 2009-11-04
People need to carry on counting, not start again – 6 sorts out the Problem Blob.
9. A Record In The Charts
Air Date: 2009-11-05
People need more information – so 4 goes out there battling with the Puzzler.
10. Half Time
Air Date: 2009-11-06
The Numbertaker is halving the numbers of everything - 4 is sent out to stop him. In this episode, 4 turns into a 1, a 2 and an 8.
11. A Close Thing
Air Date: 2009-11-09
A girl can't get near to her teddy, and grown ups need help with things being too close. 6 flies out to sort the Problem Blob.
12. A Circle At Both Ends
Air Date: 2009-11-10
The Shape Japer is having fun with cylinders - 5 to the rescue!
13. Matchmaking
Air Date: 2009-11-11
Numbers don’t match when the Numbertaker’s about - until 3 saves the day.
14. A Different Sort
Air Date: 2009-11-12
Spooky Spoon is jumping things about – and 4 is the one to sort her out.
15. Areas Of Concern
Air Date: 2009-11-13
The Puzzler is making things bigger and smaller – 6 and the buddy tiles save the day.
16. The Dreaded Lurgi
Air Date: 2009-12-07
5 to the rescue when things are going up and down and round and round, all thanks to the Problem Blob.
17. Fraction Fiction
Air Date: 2009-12-08
The Shape Japer is splitting things into fractions, and 3 is on the case.
18. Interesting Times
Air Date: 2009-12-09
7 tells the story of how 3, 4, 5, and 6 had to sort out day and night when Spooky Spoon mixed things up.
19. More Ways Than One
Air Date: 2009-12-10
When the Puzzler bubbles 8, 4 has to find three different ways making eight to release him.
20. Hundreds and Thousands
Air Date: 2009-12-11
6 saves the day when the Number-taker is taking hundreds and thousands.
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Rating
6.8/10
Release Date
2006-10-16
Episodes
65 (2 seasons)
Status
Ended
Cast
Videos
Production Companies
Open Mind Productions